We at Libretro wish you all a happy New Year! 2016 has been quite the year for Libretro as a project, so let’s briefly recap where we stand at the end of this year and what we managed to do in 2016 –
First with Vulkan
We were one of the first programs to ride the Vulkan wave, and we managed to add Vulkan support to RetroArch since Day One of the new graphics API’s release.
Continue reading “Happy New Year!”
Version 1.3.4 has just been released.
Builds can be found here.
Old MacOS X builds (PowerPC and 32bit Intel) will be retroactively added soon, since these builds can’t be automated.
This is the simplified ribbon animation shown here. The more advanced one should be fullspeed on any GPU from 2008 and later.
Continue reading “RetroArch 1.3.4 released”
RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS.
You can get them from this page:
Once again the changelist is huge but we will run down some of the more important things we should mention:
Continue reading “RetroArch 1.3 released”