Lakka 4.0 release

Original article here.

New version of Lakka has been released!

We are happy to announce the new and updated version of Lakka.

Release summary

Changes since version 3.7:

  • Build system based on LibreELEC 10.0.2
  • RetroArch updated to 1.10.1
  • Cores updated to their most recent versions
  • superbroswar: added new libretro core
  • sameduck: added new libretro core
  • Mesa updated to 22.0.0
  • Mainline kernel updated to 5.10.103 (PC, Amlogic, Allwinner, NXP)
  • Raspberry kernel updated to 5.10.95
  • Most ARM devices switched to aarch64
    Rockchip RK3288, RK3328 and RK3399 switched to mainline kernel 5.10.76
  • Added support for additional Allwinner and Amlogic devices (not tested on our side, as we do not own many of these devices)
  • Nintendo Switch: complete rewrite of the port with many fixes and enhancements
  • Tinkerboard and MiQi now use common system RK3288 (hence the change of the image names); you need to place empty file named .nocompat in the /storage/.update folder / Update Samba share
  • Dropped support for RPi4.arm

This is our first release with the updated build system. We tried to port all our changes to this new build system, but we might have missed some of our optimizations and enhancements. Please report us any regression or missing features or drivers via our issue tracker.

Not all platforms have been ported to the new build system yet. For these platforms we have released a maintenance update (3.7.1) with RetroArch and libretro cores updated to the same versions as in 4.0 release. Lakka users with Hardkernel’s Odroid XU3/4, Odroid Go Advance / Super, and Anbernic’s RG351M / RG351P / RG351MP / RG351V devices get update as well.

Known issues

See GitHub for information about currently open bugs and issues and also for possible workarounds for these bugs/issues.

Final notes

You can download the latest release from Lakka download page. If you want to follow the development of Lakka more closely, you can download latest Lakka nightly builds.

If you want to show your support for further development of the Libretro projects and ecosystem, you can learn more here.

Happy retro-gaming!

Libretro/RetroArch New Cores – A5200/WASM4/Arduous/SameCDi/JumpnBump

Libretro and its various contributors have certainly been busy these past few weeks. We bring to you a wide range of new cores, available for use in RetroArch, and/or any other Libretro-compatible frontend.

a5200

The a5200 core is an optimised Atari 5200 emulator based on Atari800 2.0.2. Originally developed for the GCW Zero, it runs full speed on even the weakest hardware (e.g. o3DS) – yet with a design focussed on ease of use and tight libretro integration it provides a simple ‘plug and play’ solution for Atari 5200 content on all platforms. The core debuts with robust input handling (including analog and number pad entry), audio filtering, CRT ghosting effects, an optional internal open-source BIOS and full save state support. Further enhancements are planned over the coming weeks.

WASM-4

WASM-4 is a low-level fantasy game console for building small games with WebAssembly. Game cartridges (ROMs) are small, self-contained .wasm files that can be built with any programming language that compiles to #WebAssembly.

You can now play these games/programs from within RetroArch, or any other Libretro-compatible frontend.

You can find more information at here.

Arduous

A Libretro core for the #Arduboy. The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform.

SAME_CDi

SONY DSC

SAME CDi is a S(ingle) A(rcade) M(achine) E(mulator) for libretro, forked from MAME libretro, which is in turn a fork of MAME. It includes only the Philips CD-i driver, and simplifies the loading of CD content to provide a ‘plug and play’ experience. It emulates exclusively the Philips CD-i game console/settop box device from the early ’90s.

You can find more information at here and here.

Jump ‘n Bump

 

Jump ‘n Bump has finally been ported to Libretro/RetroArch. This is a game for the whole family. You play as a cute fluffy little bunnies and hop on each other’s heads.

At the beginning you are in the menu, where you have to let each active player jump over the tree trunk to enter the play area, and then walk to the right. You will then enter the arena. The aim is to jump on the other bunnies’ heads…

Jump ‘n Bump was originally a DOS game by Brainchild Design, which was open sourced under the GPL license and ported to SDL, and then SDL2.

How to use it
You can play Jump ‘n Bump by loading one of the .DAT files (levels) from Load Content. A fair few of them are available on Libretro/RetroArch’s ‘Content Downloader’.