Reicast Libretro now supports the keyboard as an input peripheral!

Keyboard support has now been implemented by flyinghead! In this video you see us testing the game Typing Of The Dead, which relies on a keyboard as its primary input device..

In order to play this game, make sure the keyboard is set to Port A of the Dreamcast. You can see us doing this in the video by going to the Quick Menu, selecting ‘Controls’, and setting the first port to ‘Keyboard’. Now restart the core and the game. You should now be able to play the game.

Game focus toggle

Quick tip: RetroArch by default binds a lot of keyboard keys to hotkeys. In order to be able to use the keyboard in full, try to bind ‘Game focus toggle’ to a key. You can do this by going to Settings – Input Hotkeys, and binding ‘Game focus toggle’ to any key you want.

How this will work is as follows: if you press the game focus toggle, you will be in ‘game focus’ mode. In this mode, none of the hotkeys will work, and you can use every key of the keyboard. When you want to go back to the RetroArch hotkey mode, you press the ‘game focus toggle’ key again in order to deactivate game focus mode.

Reicast Libretro now supports online multiplayer! Zero-configuration online Dreamcast gaming for the first time ever!

Reicast Libretro has now gained modem and PPP support. It leverages dreamcastlive.net which makes it possible to still play these games while their original servers are down.

Grab the latest core from the buildbot in order to use this! It should work on Windows, Linux, Android, and potentially even macOS seamlessly without having to input an IP address, thanks to true zero-configuration multiplayer! To our knowledge, this is the first time a Dreamcast emulator offers true zero-configuration multiplayer support like this. Demul requires a complicated TAP driver/OpenVPN configuration, and modem support was not implemented yet since the last time we checked.

How to configure online

In this video, I will boot up one of the games that allows you to set your ISP network information. You will need to do this before online multiplayer will work in Dreamcast games such as Phantasy Star Online.

One of the games that lets you do this is Quake III Arena. Other games that allow you to do this include (but are not limited to) Ooga-Booga and Toy Racer.

Input any username and password combo you want, and only input a local phone number. It can be completely bogus, it can be 666 or 888, whatever you want.

After that, you press Dial. These details will now be saved to your NVRAM, and from there, this same ISP info will be used for every subsequent multiplayer game onwards, such as Phantasy Star Online.

BTW – if you are on Windows, you might get a warning at some point from Windows Firewall if you want to allow a connection – select ‘Yes’.

Phantasy Star Online gameplay footage

In this session, you see me and flyinghead meeting up in a lobby in Phantasy Star Online and doing some hunts together! We are both using the same version of Reicast Libretro inside RetroArch.

As you can see, online works surprisingly well! All kudos to flyinghead for implementing the code necessary to be able to emulate this!

Hopefully in the near future we will have keyboard and mouse support to complement all this! It is already in flyinghead’s own branch of reicast right now.

Reicast Libretro Progress Report

Display VMU screens ingame!

NOTE: This feature currently works properly in Reicast Libretro non-OIT. Reicast Libretro OIT will require some more work before this feature will start rendering properly.

Thanks to RetroSven, here is another major new feature!

It is now possible to display the VMU screen ingame! You can also specify the exact positioning of each VMU, whether it should be positioned at the top left, top right, bottom left, or bottom right corner of the screen. You can also specify the opacity of each screen and the exact size of the screen. You can display all 4 attached VMU screens at the same time onscreen!

For those that don’t know, the VMU was the Dreamcast’s memory card which also could be used as a standalone device. It was powered by a ring battery, had a D-pad and some face buttons, and it was even possible to play some minigames on the VMU.Games could download VMU minigames onto the system and you could then play these minigames when used as a standalone device.

Samurai Shodown VI (NAOMI) renders properly now with Extra Depth Scaling option!

Reicast Libretro now has a new feature – Extra Depth Scaling. By enabling this, the graphics in Samurai Shodown VI (Naomi arcade game) will render properly.

Note that even with this enabled, Reicast OIT Libretro will currently have some display bugs that the non-OIT core won’t have. Hopefully the two can become just as good later on.