RetroArch 1.7.0 has just been released! Grab it here.
This latest version has also been uploaded to the Google Play Store.
We here at RetroArch/Libretro wish you a Merry Christmas and a Happy New Year!
If you’d like to show your support, consider donating to us. Check here in order to learn more.
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.
Integrated Bliss-box support
— libretro (@libretro) December 13, 2017
Grab the newest firmware for this device and you can enjoy out-of-the-box Blissbox support with RetroArch on the following platforms:
For more information, read this separate article here.
This is a legit game changer. This peripheral will allow you to use real physical gamepads from all sorts of different game consoles through one interface.
Right now, only one of these devices is supported.
Badges for achievements
— Andre Leiradella (@leiradel) November 24, 2017
Improved lightgun support
Virtua Gun pull request for @libretro submitted to github. Works really well with a Wiimote. Very pleased that you even have to aim 'off-screen' to reload. Right-clicking in mouse mode is such a … cop-out pic.twitter.com/Bou4ynEia2
— David Walters (@HiddenAsbestos) November 19, 2017
Lightgun and mouse support has been added to both Beetle PSX and Beetle/Mednafen Saturn.
In other input-related news, mouse support has also been added to Beetle/Mednafen PCFX.
Windows 95/Windows 98 (non-SE) support
A new RetroArch is coming out today, and unlike so many other programs, we are actually going back even further in time and supporting even more old/ancient computers! Now it's Windows 95/Windows 98 First Edition's turn! pic.twitter.com/nFQiTV3fX7
— libretro (@libretro) December 26, 2017
In a time and era where big companies get lazy and just throw away 32bit support for anything from drivers to operating systems, we have gone to the complete opposite side of the spectrum and started adding even more ancient/obsolete systems instead.
We already had a Windows 98 Second Edition/Millennium Edition/Windows 2000 version of RetroArch. But now, we go back even further in time! The MSVC 2003 version is a version of RetroArch that works on Windows 95 and Windows 98 (the First Version, before Second Edition).
Some things you should know about this version:
- Rough around the edges, has been mainly tested so far on VMs (Virtual Machines) instead of real hardware.
- Uses GDI as the default video driver. Our Direct3D driver so far requires DirectX 9 and Cg. It will take some work to make it backwards compatible with DirectX8.
- We omitted the Windows NT 3.51/4 versions for now. The main issue with these versions is that they do not support DirectInput, so we have no real input drivers available for them.
Right out of the gate, there are 21 cores available for the Windows 95/98 version. Not too shabby, eh?
For more information, read this separate article here.
PSP port works again
— libretro (@libretro) December 12, 2017
Wii U port works again
Wii U port should work fine again after some issues in previous versions.
Automatic scanning of content
This new option, when enabled, will add any new content you load from the file browser (Load Content) to your playlists. If a playlist does not already exist for the specific core and/or game, one will be created on-the-fly. This option is disabled by default, so watch the video if you’d like to learn how to enable it.
There’s a ton more that we have properly not covered in this blog article, but we leave it up to the user to discover that for themselves.
What’s coming next for RetroArch
We will have a separate blog post on this soon, as well as more separate blog articles detailing some of the other progress that has been made on the cores front.