BeetleDC Libretro and BeetleDC OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (BeetleDC Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
  • (BeetleDC Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations.
  • (BeetleDC Libretro OIT) – Several performance improvements.
  • (BeetleDC Libretro OIT) – Fixed graphics issues in Resident Evil 3: Nemesis (link).
  • (Reicast Libretro OIT) – Fixed graphics issues in Dino Crisis (link).
  • (Dreamcast/PVR2) Bump mapping implemented (used in Rayman 2/Shenmue 2) (link).
  • (Dreamcast/PVR2) Trilinear filtering implemented (needed by NFL 2K2 in particular to display some ground textures correctly).
  • (Dreamcast) Bomberman Online – Fixed glitching title screen (link).
  • (Dreamcast/Compatibility) Shenmue 1 crashes fixed (thanks to x64 Dynarec CheckBlocks implementation)
  • (Dreamcast/Compatibility) Shenmue 2 crashes fixed (thanks to x64 Dynarec CheckBlocks implementation)
  • (Dreamcast/Compatibility) Alone In The Dark: New Nightmare – improvements to YUV / palette textures – no more downgraded colors in backgrounds (link).
  • (Dreamcast/Compatibility) Dead or Alive 2 LE (Japan) crashes fixed.
  • (Dreamcast/Compatibility) Draconus – Cult Of The Wyrm/Dragon’s Blood – fogging graphics glitch fixed (link).
  • (Dreamcast/Compatibility) Evolution: The World of Sacred Device (UK) now renders flat shaded polygons correctly (link).
  • (Dreamcast/Compatibility) Shadow Man works now. Set Cable Type to VGA or otherwise it will crash after the Dreamcast boot screen.
  • (Dreamcast/Compatibility) NBA 2K/2K1/2K2 now work.
  • (Dreamcast/Compatibility) Napple Tale crash no longer happens after leaving the circus.
  • (Dreamcast/Compatibility) Ooga Booga now goes ingame, some issues still remain though.
  • (Dreamcast/Compatibility) Soldier Of Fortune AI bugs fixed (link).
  • (Dreamcast/Compatibility) Test Drive Le Mans/Le Mans 24 Hours now works, still some audio glitches though.
  • (Dreamcast/Compatibility) Looney Tunes Space Race now works.
  • (Dreamcast/Compatibility) Wacky Races now works, still has some graphics glitches though.
  • (Dreamcast/Compatibility) San Francisco Rush 2049 – screen display issues fixed – Screen cropped at the top (link).
  • (Dreamcast/Compatibility) Fur Fighters now goes ingame, some issues still remain though.
  • (Dreamcast/Compatibility) Twinkle Star Sprites no longer unplayably slow due to excessive logging.
  • (Naomi) Analog input implemented for games like Monkey Ball/Virtua Tennis 2.
  • (Naomi) EEPROM saving/loading implemented.
  • (Naomi/Compatibility) Hokuto No Ken / Fist Of The North Star now works.
  • (Naomi/Compatibility) King of Fighters New Wave – no longer crashes during fights, there are still display glitches though.

Also be sure to check our Youtube channel, where you can view a lot of videos on recent BeetleDC Libretro developments and more!