Several important things got fixed in the latest core updates for ParaLLEl N64.
– A new deinterlacing system has been implemented that should be significantly better than the old one. Especially noticeable in games like Resident Evil 2, Turok 2’s high-res mode, Daikatana’s high-res mode, Star Wars Episode 1 Racer’s high-res mode, and tons of other games.
It just blits with a linear filter with an Y offset based on field state. Very basic, but seems good enough. Avoids the worst aspects of bob and weave
Crop overscan added
A game rendered with Angrylion and/or ParaLLEl RDP usually retains the black borders of the screen that went unused. With the ‘Crop Overscan’ option, you can strip these away from the final output image.
See here a good example – Daikatana in high-res mode. By default, it has big borders.