4 thoughts on “dBsL6XH

  1. What shader was used at the time this screenshot was taken? I can’t seem to get something even similar in quality to what I see in the picture.

    1. Shader was disabled. This is with the biliner filter

      1. I tried using the bilinear filter as well, but I get not even as near as the quality of graphics as in your screenshot. I even increased internal gup resolution to 2x (no difference), and 4x (no difference but it ate all my 8GB ram).

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