4 thoughts on “dBsL6XH”
Leave a Reply
You must be logged in to post a comment.
You must be logged in to post a comment.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. We are using cookies to give you the best experience on our website. We collect users data for personalisation of ads, and also Google will use your personal data when you give consent on our site. Check this link to Google’s Privacy & Terms site.
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.
If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.
This website uses Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.
Keeping this cookie enabled helps us to improve our website.
Please enable Strictly Necessary Cookies first so that we can save your preferences!
Fernando Basso
June 6, 2016 — 5:26 pm
What shader was used at the time this screenshot was taken? I can’t seem to get something even similar in quality to what I see in the picture.
AdikRahman
June 13, 2016 — 10:31 am
Shader was disabled. This is with the biliner filter
Fernando Basso
June 18, 2016 — 11:28 pm
Thanks for the info.
Fernando Basso
September 6, 2016 — 6:42 pm
I tried using the bilinear filter as well, but I get not even as near as the quality of graphics as in your screenshot. I even increased internal gup resolution to 2x (no difference), and 4x (no difference but it ate all my 8GB ram).