4 thoughts on “dBsL6XH”
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Fernando Basso
June 6, 2016 — 5:26 pm
What shader was used at the time this screenshot was taken? I can’t seem to get something even similar in quality to what I see in the picture.
AdikRahman
June 13, 2016 — 10:31 am
Shader was disabled. This is with the biliner filter
Fernando Basso
June 18, 2016 — 11:28 pm
Thanks for the info.
Fernando Basso
September 6, 2016 — 6:42 pm
I tried using the bilinear filter as well, but I get not even as near as the quality of graphics as in your screenshot. I even increased internal gup resolution to 2x (no difference), and 4x (no difference but it ate all my 8GB ram).