{"id":674,"date":"2014-03-10T20:32:41","date_gmt":"2014-03-10T20:32:41","guid":{"rendered":"http:\/\/www.libretro.com\/?p=674"},"modified":"2019-07-13T18:49:23","modified_gmt":"2019-07-13T18:49:23","slug":"retroarch-1-0-0-2-changelog","status":"publish","type":"post","link":"https:\/\/www.libretro.com\/index.php\/retroarch-1-0-0-2-changelog\/","title":{"rendered":"RetroArch 1.0.0.2 Changelog"},"content":{"rendered":"<p>In this post I&#8217;ll try to summarize all the changes made to RetroArch since the last version (1.0.0.1). It&#8217;s by no means complete but it gives a general overview of what has changed.<\/p>\n<p>Note that the iOS version is still upcoming.<\/p>\n<p><strong>Cores<\/strong><\/p>\n<p>Mupen64 &#8211; W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.<\/p>\n<p>Mupen64 &#8211; Fixed &#8216;No Controller connected&#8217; issue in Banjo-Tooie.<\/p>\n<p>Mupen64 &#8211; Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.<\/p>\n<p>Mupen64 &#8211; Glide64 refactoring \u00a0&#8211; Optimized dither noise code &#8211; is now done on the GPU entirely.<\/p>\n<p>Mupen64 &#8211; Glide64 refactoring &#8211; codebase has been cleaned up significantly, code duplication cut down on.<\/p>\n<p>Mupen64 &#8211; (Non-mobile versions) &#8211; Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.<\/p>\n<p>Screenshot comparison here:\u00a0http:\/\/imgur.com\/a\/M9nRP<\/p>\n<p><span style=\"line-height: 1.5em;\">Genesis Plus GX &#8211; Aspect ratio changes are now applied correctly.<\/span><\/p>\n<p>Genesis Plus GX &#8211; Other changes.<\/p>\n<p>Mednafen VB &#8211; Added Core Options for Virtual Boy &#8211; Anaglyph\/Palette.<\/p>\n<p>Mednafen (All) &#8211; Should correctly save SRAM to save directory now.<\/p>\n<p>SNES9x &#8211; Memory leak fixes and some other improvements.<\/p>\n<p>Nestopia &#8211; Core updates.<\/p>\n<p>3DEngine &#8211; New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS\/location services, etc. Can also be used to display still pictures (JPEG\/PNG). JPEG support is buggy right now.<\/p>\n<p>VBA-M &#8211; Adds Code Breaker\/Game Shark support (by using cheat files).<\/p>\n<p>FBA core &#8211; No more hardcoded 1024&#215;1024 frame buffer &#8211; is now set dynamically. Should in most cases free up around 3MB of system RAM.<\/p>\n<p><strong>RetroArch GX &#8211; Gamecube\/Wii<\/strong><\/p>\n<p>&#8211; More screen resolutions.<\/p>\n<p>&#8211; Overlay support.<\/p>\n<p>&#8211; Faster blitting &#8211; inlined lots of GX functions.<\/p>\n<p><strong><span style=\"line-height: 1.5em;\">RetroArch OSX\u00a0<\/span><\/strong><\/p>\n<p>&#8211; Joypads should work now.<\/p>\n<p>&#8211; Analog mapping to D-pad works now for all cores.<\/p>\n<p>&#8211; All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons\/analog axes, etc)<\/p>\n<p><strong>RetroArch Android<\/strong><\/p>\n<p>&#8211; Should fix App Not Responding issue that happened with overlays and threaded video.<\/p>\n<p>&#8211; All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons\/analog axes, etc)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this post I&#8217;ll try to summarize all the changes made to RetroArch since the last version (1.0.0.1). It&#8217;s by no means complete but it gives a general overview of what has changed. Note that the iOS version is still upcoming. Cores Mupen64 &#8211; W coordinate for vertices now properly set according to per-game depth [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[10,28,2],"tags":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/674"}],"collection":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/comments?post=674"}],"version-history":[{"count":6,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/674\/revisions"}],"predecessor-version":[{"id":47333,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/674\/revisions\/47333"}],"wp:attachment":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/media?parent=674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/categories?post=674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/tags?post=674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}