{"id":570,"date":"2014-01-11T12:40:48","date_gmt":"2014-01-11T12:40:48","guid":{"rendered":"http:\/\/www.libretro.com\/?p=570"},"modified":"2015-10-18T04:03:24","modified_gmt":"2015-10-18T04:03:24","slug":"retroarch-v1-0-0-0-release-information","status":"publish","type":"post","link":"https:\/\/www.libretro.com\/index.php\/retroarch-v1-0-0-0-release-information\/","title":{"rendered":"RetroArch v1.0.0.0 release information"},"content":{"rendered":"<p>RetroArch 1.0.0.0 was a big release in many ways, and I haven&#8217;t really gotten a chance to explain all of the under-the-hood changes that went into it. <\/p>\n<p>So here goes a belated explanation per platform &#8211;<\/p>\n<p><strong>Cores<\/strong><\/p>\n<ul>\n<li>Dinothawr &#8211; added for Android\/iOS\/OSX\/PC. Also available as a standalone game from the Google Play Store.<\/li>\n<li>Mupen64 libretro &#8211; added for Android\/iOS\/OSX\/PC\/Blackberry<\/li>\n<li>MAME 2010 &#8211; added for Android\/PC<\/li>\n<li>ScummVM &#8211; added for iOS (by mistake but what the hell)<\/li>\n<\/ul>\n<p><strong>General changes to RetroArch that affect all platforms<\/strong><\/p>\n<ul>\n<li>All platforms now have the same basic menu layout, only the &#8220;presentation&#8221; might differ due to different presentation layers per platform.<\/li>\n<li>It is now possible to select an input file (ie. a ROM) and then have RetroArch look for associated cores. This way, you don&#8217;t have to manually select a core, and then run a ROM that is compatible with that core. This new feature is called &#8216;Detect Core&#8217;.<\/li>\n<li>Core info files (used by the Detect Core feature).<\/li>\n<li>There is now a &#8216;History list&#8217; feature that keeps track of all the games you have played. This is a quick and convenient way to restart games you&#8217;ve played before in the past.<\/li>\n<li>The libretro API has been expanded in scope to include accelerometer, camera and location support. Implementation drivers have been written for Android and iOS in specific, and a couple of test cores showcase the camera and location services working in a libretro core.<\/li>\n<li>The overlay system has been revised. Buttons now light up when you press them and it&#8217;s possible to have separate buttons now instead of one big image. Analog input has also been added to the overlay system to allow for DualShock\/N64 overlays.<\/li>\n<li>Per-core configuration options.<\/li>\n<li>All platform ports should now have &#8216;Auto SRAM Save&#8217; options.<\/li>\n<li>Input has been totally revised &#8211; it is now possible (in most platform ports) to bind buttons with the gamepad through RGUI.<\/li>\n<li>Input autodetect feature &#8211; should work for PS3, Xboxes, Wii and Gamecube. Previously this was an Android-only feature.<\/li>\n<li>Keyboard search for Content selection &#8211; this currently works only on PC &#8211; press &#8216;\/&#8217; to be able to input text. You can search for files quickly this way.<\/li>\n<\/ul>\n<p><strong>Android<\/strong><\/p>\n<ul>\n<li>(UI) Android UI totally revised &#8211; courtesy of Lioncash (contributor also to Dolphin Android\/Mupen64 AE).<\/li>\n<li>(UI) It is now possible to uninstall cores that you don&#8217;t want to use.<\/li>\n<\/ul>\n<p><strong>iOS<\/strong><\/p>\n<ul>\n<li>iOS 7 support.<\/li>\n<li>iOS 7 gamepad support. Has been tested to work with Moga iOS 7 gamepad.<\/li>\n<li>(Core) PCSX ReARMed now has an interpreter CPU core option. This can be used on non-jailbroken iDevices.<\/li>\n<\/ul>\n<p><strong>OSX<\/strong><\/p>\n<ul>\n<li>Totally rewritten OSX port. It now has a native Cocoa UI. It shares most of the code with the iOS port.<\/li>\n<li>Compatible with OSX 10.6 (Snow Leopard) up to OSX 10.9 (Mavericks). If we get a MacBook PPC, we might make it backwards compatible with that too.<\/li>\n<li>Native OSX gamepad support &#8211; your mileage may vary.<\/li>\n<li>(Lion 10.7 and up) Fullscreen mode.<\/li>\n<li>Libretro GL support (for Macs that have OpenGL 2.0+-complaint GPUs).<\/li>\n<\/ul>\n<p><strong>PlayStation3<\/strong><\/p>\n<ul>\n<li>Revised menu &#8211; now at feature parity with the other platform ports.<\/li>\n<li>Revised OpenGL implementation driver. Should now have the lowest latency of all platform ports.<\/li>\n<li>Input overlays now work. This will be used to full effect for the next release.<\/li>\n<\/ul>\n<p><strong>Xbox 1<\/strong><\/p>\n<ul>\n<li>Revised menu &#8211; now at feature parity with the other platform ports.<\/li>\n<\/ul>\n<p><strong>Wii<\/strong><\/p>\n<ul>\n<li>Revised menu &#8211; now at feature parity with the other platform ports.<\/li>\n<li>Fixed audio stuttering on low FPS\/exit.<\/li>\n<\/ul>\n<p><strong>GameCube<\/strong><\/p>\n<ul>\n<li>Revised menu &#8211; now at feature parity with the other platform ports.<\/li>\n<li>Fixed audio stuttering on low FPS\/exit.<\/li>\n<\/ul>\n<p>NOTE: This blog post is a Work In Progress. It will be updated as we go along. There are also numerous other additions made that can&#8217;t be summarized for the sake of brevity.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>RetroArch 1.0.0.0 was a big release in many ways, and I haven&#8217;t really gotten a chance to explain all of the under-the-hood changes that went into it. So here goes a belated explanation per platform &#8211; Cores Dinothawr &#8211; added for Android\/iOS\/OSX\/PC. Also available as a standalone game from the Google Play Store. Mupen64 libretro [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[28],"tags":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/570"}],"collection":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/comments?post=570"}],"version-history":[{"count":9,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/570\/revisions"}],"predecessor-version":[{"id":579,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/570\/revisions\/579"}],"wp:attachment":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/media?parent=570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/categories?post=570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/tags?post=570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}