{"id":50570,"date":"2023-11-02T16:34:18","date_gmt":"2023-11-02T16:34:18","guid":{"rendered":"https:\/\/www.libretro.com\/?p=50570"},"modified":"2023-11-02T16:34:40","modified_gmt":"2023-11-02T16:34:40","slug":"dark-souls-2-scholar-of-the-first-sin-infinidetail-mod","status":"publish","type":"post","link":"https:\/\/www.libretro.com\/index.php\/dark-souls-2-scholar-of-the-first-sin-infinidetail-mod\/","title":{"rendered":"Dark Souls 2: Scholar of the First Sin &#8211; InfiniDetail mod"},"content":{"rendered":"<p><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"size-large wp-image-50571\" src=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-1024x576.jpg\" alt=\"(InfiniDetail) Mappieces rendered which were not visible before\" width=\"750\" height=\"422\" srcset=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-1024x576.jpg 1024w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-300x169.jpg 300w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-768x432.jpg 768w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-1536x864.jpg 1536w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-9-after-2048x1152.jpg 2048w\" sizes=\"(max-width: 750px) 100vw, 750px\" \/><\/p>\n<p>This was a fun research sideproject. It did not take any development resources away.<\/p>\n<p>Download this on NexusMods <a href=\"https:\/\/www.nexusmods.com\/darksouls2\/mods\/1203\">here<\/a>.<\/p>\n<p>This mod does the following:<\/p>\n<ul>\n<li>Reduce\/eliminate texture LOD (Level of Detail)<\/li>\n<li>\n<p>Increase draw distances, less pop-in of mappieces and objects<\/p>\n<\/li>\n<li>Draw some mappieces that were inside the level files but never rendered ingame<\/li>\n<\/ul>\n<p>This mod takes a conservative and disciplined approach. It does not seek to alter<br>the game&#8217;s look, it does not add additional lighting, it does not remove spot lights or<br>remove baked shadows. In other words, it tries to look authentic to the original game,<br>and yet a still noticeable visual upgrade.<\/p>\n<p>NOTE: Mappieces that have shadow source\/target disabled have not been altered.<br>There will be a second version of the mod in the future that will enable shadow<br>source for certain mappieces. Enabling it for all mappieces at once did not turn<br>out to be a good idea, so it has to be done judiciously.<br>Altered objects meanwhile do have shadow sources enabled<\/p>\n<h2>REQUIREMENTS<\/h2>\n<ul>\n<li>A copy of <a href=\"https:\/\/store.steampowered.com\/app\/335300\/DARK_SOULS_II_Scholar_of_the_First_Sin\/\">Dark Souls II: Scholar Of The First Sin<\/a> (PC version)<\/li>\n<\/ul>\n<p>This mod will not work with vanilla Dark Souls II.<\/p>\n<h2>HOW TO INSTALL<\/h2>\n<h3>Easy mode<\/h3>\n<ol>\n<li>Extract the contents of the zip archive to the Dark Souls II: Scholar Of The First Sin directory (usually C:\\Program Files (x86)\\Steam\\steamapps\\common\\Dark Souls II Scholar of the First Sin\\Game).<\/li>\n<li>Start Dark Souls II: Scholar Of The First Sin from Steam, or run DarkSoulsII.exe from the DS2 install dir.<br>This will start the InfiniDetail mod with ModEngine (supplied in the zip archive)<\/li>\n<\/ol>\n<h2>Hard mode<\/h2>\n<p>There is a way to run this mod without ModEngine too.<\/p>\n<ol>\n<li>Extract the contents of the zip archive to a temporary directory.<\/li>\n<li>Download UXM (https:\/\/www.nexusmods.com\/sekiro\/mods\/26)<br>Run UXM, point it to the DS2 SOTF exe (usually C:\\Program Files (x86)\\Steam\\steamapps\\common\\Dark Souls II Scholar of the First Sin\\Game\\DarkSoulsII.exe). Click on &#8216;Unpack&#8217; and wait until it&#8217;s done. Close UXM.<\/li>\n<li>Take the contents of the &#8216;InfiniDetail&#8217; directory (see Step 1), and copy them over to the DS2 SOTF directory (usually C:\\Program Files (x86)\\Steam\\steamapps\\common\\Dark Souls II Scholar of the First Sin\\Game).<\/li>\n<li>Run UXM, point it to the DS2 SOTF exe (usually C:\\Program Files (x86)\\Steam\\steamapps\\common\\Dark Souls II Scholar of the First Sin\\Game\\DarkSoulsII.exe). Click on &#8216;Patch&#8217; and wait until it&#8217;s done. Close UXM.<\/li>\n<li>You can now start Dark Souls II: Scholar of The First Sin with the mod applied.<\/li>\n<\/ol>\n<h2>TODO<\/h2>\n<ul>\n<li>Stop enemies from animating at half rate from a far distance<\/li>\n<li>Improve the quality of light shafts<\/li>\n<li>Improve cascade shadow render distance (max shadowmap resolution in the game seems to be 4096&#215;4096, would need to be able to go beyond this)<\/li>\n<\/ul>\n<h2>TOOLS USED<\/h2>\n<ul>\n<li>ACB Editor<\/li>\n<li>\n<p>DSMapStudio<\/p>\n<\/li>\n<\/ul>\n<h2>MEDIA<\/h2>\n<p>See some before\/after screenshots here.<\/p>\n<p><a href=\"https:\/\/imgsli.com\/MjE3OTY0\">Screenshot #1<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTY5\">Screenshot #2<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTcw\">Screenshot #3<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTcx\">Screenshot #4<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTcy\">Screenshot #5<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTcz\">Screenshot #6<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTc0\">Screenshot #7<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTgy\">Screenshot #8<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTg1\">Screenshot #9<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTg2\">Screenshot #10<\/a><br><a href=\"https:\/\/imgsli.com\/MjE3OTg3\">Screenshot #11<\/a><\/p>\n<h2>FAQ<\/h2>\n<ul>\n<li>Can it be used with DS2 Lighting Engine mod?<br>Yes, it works fine. First install the DS2 Lighting Engine mod, then walk through this mod&#8217;s installation instructions (How To Install).<\/li>\n<\/ul>\n<h2>WHAT&#8217;S NEXT<\/h2>\n<p>InfiniDetail mods for Dark Souls Remastered, Dark Souls 3 and Sekiro were developed alongside this mod, and will appear in the near immediate future.<\/p>\n<figure id=\"attachment_50572\" aria-describedby=\"caption-attachment-50572\" style=\"width: 750px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"size-large wp-image-50572\" src=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-1024x576.jpg\" alt=\"(InfiniDetail) Extended draw distance\" width=\"750\" height=\"422\" srcset=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-1024x576.jpg 1024w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-300x169.jpg 300w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-768x432.jpg 768w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-1536x864.jpg 1536w, https:\/\/www.libretro.com\/wp-content\/uploads\/2023\/11\/ds2-24-after-2048x1152.jpg 2048w\" sizes=\"(max-width: 750px) 100vw, 750px\" \/><figcaption id=\"caption-attachment-50572\" class=\"wp-caption-text\">(InfiniDetail) Extended draw distance<\/figcaption><\/figure>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This was a fun research sideproject. It did not take any development resources away. Download this on NexusMods here. This mod does the following: Reduce\/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":[],"categories":[28],"tags":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/50570"}],"collection":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/comments?post=50570"}],"version-history":[{"count":2,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/50570\/revisions"}],"predecessor-version":[{"id":50574,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/50570\/revisions\/50574"}],"wp:attachment":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/media?parent=50570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/categories?post=50570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/tags?post=50570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}