{"id":48821,"date":"2020-06-19T14:39:31","date_gmt":"2020-06-19T14:39:31","guid":{"rendered":"https:\/\/www.libretro.com\/?p=48821"},"modified":"2021-08-17T01:57:36","modified_gmt":"2021-08-17T01:57:36","slug":"parallel-rdp-updates","status":"publish","type":"post","link":"https:\/\/www.libretro.com\/index.php\/parallel-rdp-updates\/","title":{"rendered":"ParaLLEl RDP updates"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/Zez9HvC5x-g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Several important things got fixed in the latest core updates for ParaLLEl N64.<\/p>\n<h2>Changes<\/h2>\n<p>&#8211; A new deinterlacing system has been implemented that should be significantly better than the old one. Especially noticeable in games like Resident Evil 2, Turok 2&#8217;s high-res mode, Daikatana&#8217;s high-res mode, Star Wars Episode 1 Racer&#8217;s high-res mode, and tons of other games.<\/p>\n<p>It just blits with a linear filter with an Y offset based on field state. Very basic, but seems good enough. Avoids the worst aspects of bob and weave<\/p>\n<h2>Crop overscan added<\/h2>\n<p>A game rendered with Angrylion and\/or ParaLLEl RDP usually retains the black borders of the screen that went unused. With the &#8216;Crop Overscan&#8217; option, you can strip these away from the final output image.<\/p>\n<p>See here a good example &#8211; Daikatana in high-res mode. By default, it has big borders.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2020\/06\/daikatana-borders.png\" alt=\"\" width=\"2277\" height=\"1206\" class=\"aligncenter size-full wp-image-48822\" \/><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.libretro.com\/wp-content\/uploads\/2020\/06\/daikatana-cropoverscan.png\" alt=\"\" width=\"1502\" height=\"1205\" class=\"aligncenter size-full wp-image-48823\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Several important things got fixed in the latest core updates for ParaLLEl N64. Changes &#8211; A new deinterlacing system has been implemented that should be significantly better than the old one. Especially noticeable in games like Resident Evil 2, Turok 2&#8217;s high-res mode, Daikatana&#8217;s high-res mode, Star Wars Episode 1 Racer&#8217;s high-res mode, and tons [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[28],"tags":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/48821"}],"collection":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/comments?post=48821"}],"version-history":[{"count":2,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/48821\/revisions"}],"predecessor-version":[{"id":48826,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/posts\/48821\/revisions\/48826"}],"wp:attachment":[{"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/media?parent=48821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/categories?post=48821"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.libretro.com\/index.php\/wp-json\/wp\/v2\/tags?post=48821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}