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RetroArch 1.10.1 release!


RetroArch 1.10.1 has just been released.

Grab it here.

If you’d like to learn more about upcoming releases, please consult our roadmap here.

Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. We have always prioritized the endusers experience, and unlike others, we have never emburdened them with in-app ads, monetization SDKs or paywalled features, and we intend to continue to do so. If you’d like to show your support, consider donating to us. Check here in order to learn more. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store!

Highlights

Good news for Gamecube/Wii users – after some downtime, RetroArch should work again on these platforms!

Improvements for contentless cores (or what we would call ‘standalone cores’). ‘Standalone core’ in this context means a core that either:

* doesn’t need any content of its own to start up (like 2048, Mr. Boom)
* Is only made for one specific game/purpose and is not an ’emulator core’ that is meant to run various content, but only one specific thing.

Lots of cores fall into the contentless/’standalone cores’ territory – NXEngine (Cave Story), Mr. Boom, Rick Dangerous, Dinothawr, The Powder Toy, Cannonball, 2048, etc. It’s important to realize that ‘standalone’ here does not mean what you would think it means when used outside of RetroArch parlance.

To make it even easier to work with these ‘contentless cores’, it has now also been made easier to obtain required/necessary content files that some of these cores need. If you go to ‘Online Updater’ and then go to ‘Core System Files Downloader’, it will show all the content files that are available for download from our server. Some of this content is required for certain cores to work as best they can, and some are even required for the core to start up at all. For instance, if you download ‘Dinothawr.zip’, it will download and install all the required asset files you need to play Dinothawr. After downloading this, you can then go to ‘Standalone cores’, select Dinothawr and play the game.

There is now a more energy-efficient way to fastforward. Instead of relying on the CPU to be as fast as it can be to fastforward frames (the default and only way up until now), now it’s also possible to fastforward based on ‘frame skipping’. To be more precise, this method of frame skipping is done by measuring the frame time and skipping based on frame time.

Some advantages to this new way of fastforwarding:

It also means that with this option, fastforwarding is now possible for more cores on lower-end hardware. For instance, in the past, if you wanted to fastforward by x 2 in a specific game, the CPU of your machine had to actually be able to run the game with the core twice as fsat as the normal default.

In other news, tons of fixes for Wayland users on Linux machines. For Miyoo hardware users, the battery level is now supported. Tons of Cheevos/RetroAchievements improvements as usual (mastery placard, better description messages for missing RetroAchievements credentials, support for identifying Dreamcast CHD files, etc).

For netplay users, savestates have been disabled in stateless modes for stability reasons.

For RGUI menu fans, there is now dynamic theme support. This adds support for dynamically loading themes with RGUI based on the menu title from a playlist.

Themes will be looked for in the dynamic wallpapers directory.

For Android 11 (and up) users, it is now possible to add external storage devices (i.e. from an SD card or NAS device), and add them as mount points. Note: the Google Play version is still not updated and we still need further Scoped Storage/Storage Access Framework improvements before we can update this version on there again. For now, we recommend you download the APK from our website instead.

User advice for Xbox users

There are apparently some issues people are experiencing with USB drives.

We recommend you follow these steps to solve potential issues:

Changelog

1.10.1

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