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RetroArch 1.10.0 release!

RetroArch 1.10.0 has just been released.

Grab it here.

If you’d like to learn more about upcoming releases, please consult our roadmap here.

Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. This project exists because of your support and belief in us to keep going doing great things. If you’d like to show your support, consider donating to us. Check here in order to learn more. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store!

RetroArch Open Hardware

Please take a moment to sign up for our RetroArch Open Hardware newsletter. We would also hugely appreciate it if you could fill out the user survey. The link can be found here.

If there is sufficient demand, we have the possibility to start building hardware that will help regular users preserve their old videogames at affordable prices. Every person filling in this survey counts towards making this a future reality, so please take a moment to look at it.


HDR support for Vulkan has been added. It’s been confirmed working on Windows. Also,
HDR support for Slang shaders has been added. The first shader to support HDR is

Numerous improvements have been made to netplay. uPnP support has received a complete overhaul (and is no longer reliant on miniupnpc). Relay servers should now be fully operational. A new relay server has been added in Singapore to help out users in South East Asia and bordering countries.

A summary of the new features:

The XMB menu now has a new (optional) effect to hide menu items that are near the edge of the screen, very similar to the original XMB. You can adjust the fade effect to your liking if you want it to fade out more items onscreen. The new setting is called ‘Vertical Fade Factor’ and can be found in Settings -> User Interface -> Appearance.

A VSync swap interval has been added for the Direct3D 10 and 11 drivers. Before, Swap/sync interval was merely on/off based on VSync, leaving the existing option unused.

Big improvements for Xbox / UWP users – see the changelog for more details.

User advice for Xbox users

There are apparently some issues people are experiencing with USB drives.

We recommend you follow these steps to solve potential issues:
* Connect your drive to a Windows PC
* Go to File Explorer
* Right click on your NTFS drive
* Do the following: Properties -> Security -> Advanced -> Add -> Select Principal -> Advanced -> Find Now > All App Packages > Ok > Tick Full Control > Ok > Enable Inheritance.



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