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RetroArch 1.0.0.2 Changelog

In this post I’ll try to summarize all the changes made to RetroArch since the last version (1.0.0.1). It’s by no means complete but it gives a general overview of what has changed.

Note that the iOS version is still upcoming.

Cores

Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.

Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.

Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.

Mupen64 – Glide64 refactoring  – Optimized dither noise code – is now done on the GPU entirely.

Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.

Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.

Screenshot comparison here: http://imgur.com/a/M9nRP

Genesis Plus GX – Aspect ratio changes are now applied correctly.

Genesis Plus GX – Other changes.

Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.

Mednafen (All) – Should correctly save SRAM to save directory now.

SNES9x – Memory leak fixes and some other improvements.

Nestopia – Core updates.

3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.

VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).

FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.

RetroArch GX – Gamecube/Wii

– More screen resolutions.

– Overlay support.

– Faster blitting – inlined lots of GX functions.

RetroArch OSX 

– Joypads should work now.

– Analog mapping to D-pad works now for all cores.

– All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

RetroArch Android

– Should fix App Not Responding issue that happened with overlays and threaded video.

– All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

Exit mobile version