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BeetleDC Libretro – Updates 26-7-2018

BeetleDC Libretro and BeetleDC OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

BeetleDC OIT – Increased compatibility with AMD/Intel GPU drivers

AMD GPU owners on Windows/Linux and Intel HD users on Linux/Mesa should probably be able to use the Reicast OIT core now, as several GLSL compliance bugs have been fixed by now.

Note that BeetleDC OIT can still be very buggy for Intel HD users on Windows, and slow to boot. The renderer really lends itself better to discrete GPUs from AMD/NVidia.

Render to texture upscaling!

Previously, games which rendered to texture (such as Dead or Alive 2 or Crazy Taxi) would always output at 1 x native resolution. Now, you can set the upscaling factor. Games which render the screen to a texture should look much better as a result, provided your GPU is up to the task.

An example – here is a comparison of the Crazy Taxi pause screen – left is 1x native resolution, right is 4x upscaled –

xBRZ Texture upscaling

This new setting allows you to upscale all the textures in a game up to 6 x their original resolution using the xBRZ texture filtering algorithm! See it in action with Shenmue in this video below –

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