Introducing Vulkan PSX renderer for Beetle/Mednafen PSX

I needed a break from paraLLEl RDP, and I wanted to give PSX a shot to have an excuse to write a higher level Vulkan renderer backend. The renderer backends in Beetle PSX are quite well abstracted away, so plugging in my own renderer was a trivial task. The original PlayStation is certainly a massively … Continue reading Introducing Vulkan PSX renderer for Beetle/Mednafen PSX